12 all-time favourite pen & peper games printed on reusable stone paper.
This is a game for two players: the code maker and the code breaker.
Example:
Secret code = ♡△◻︎◻︎
Guess = △◻︎♡◻︎
Feedback = one black dot (last green in the correct place) and three white dots (other colours correct but in wrong positions).
A number puzzle played on a 9×9 grid, divided into nine smaller 3×3 boxes. The goal is to fill every empty square with a number from 1 to 9.
Setup: Generate a puzzle using a Sudoku generator (desktop friendly version with levels or mobile friendly version without levels). Mark the starting numbers (the ones given at the start) by making them bold or using a different pen colour. You can wipe away any numbers you add if you make a mistake, but the starting numbers never change.
Rules:
How to play:
Winning: You win when the entire 9×9 grid is correctly filled according to the rules.
A two-player guessing game of strategy and luck. Each player has their own grid and secretly places five ships on it. Ships can be placed horizontally or vertically, but not diagonally, and they can’t overlap. Use one grid to record your own ships and another to track your guesses about your opponent’s fleet.
How to play:
This page gives you nine small Tic-Tac-Toe boards. You can use them to play up to nine quick, classic Tic-Tac-Toe games or try the bigger challenge of Ultimate Tic-Tac-Toe.
Classic Tic-Tac-Toe
Players: 2 (X and O)
Goal: Get three of your marks in a row — horizontally, vertically, or diagonally — before your opponent does.
Ultimate Tic-Tac-Toe
Players: 2 (X and O)
Goal: Win three mini-grids in a row on the large 3×3 “big board.”
Tip: Ultimate Tic-Tac-Toe is about thinking two steps ahead. Your move decides where your opponent plays next!
A classic word-guessing game for 2 or more players. One player thinks of a word, and the others try to guess it one letter at a time before the stick figure drawing is completed.
Setup
How to play
Winning
Tip: Agree before you start how many wrong guesses you’re allowed a.k.a. how many body parts you’re allowed to draw. Six body parts is the classic. This avoids heated debates when someone starts adding “bonus” details like eyelashes, shoelaces, or belly buttons.
Players: 2 (X and O)
Goal: Place your marks on the grid without breaking the “no touching” rule.
Setup: Decide who plays X and who plays O. X always starts.
How to play:
Tip: The trick is to block your opponent while leaving yourself room to play later.
Players: 2 (X and O)
Goal: Be the first to get four of your marks in a row: vertically, horizontally, or diagonally.
Setup: Decide who plays X and who plays O. X always starts.
How to play:
Tip: Think ahead: blocking your opponent can be just as important as creating your own line of four.
Players: 2 or more
Goal: Claim more boxes than your opponent by drawing the final side of each box.
Setup: Use the grid of dots on the sheet. Decide who goes first. Each player uses a different symbol or colour for marking their claimed boxes (like initials, X/O, or different coloured pens).
How to play:
Winning: Count your boxes. The player with the most wins.
Tip: Watch out for the “third side trap”: avoid drawing the third side of a box unless you have a plan. It usually gives your opponent the chance to close it and score!
Players: 2 (X and O)
Goal: Claim more squares than your opponent by completing them with your marks.
Setup: Decide who will be X and who will be O. X always starts.
How to play:
Winning: Count your claimed squares. The player with the most wins.
Tip: One move can sometimes create more than one square. Plan ahead and grab combos while blocking your opponent’s chances.
Players: 2+ (best with 4 or more)
Goal: Guess as many drawings as possible before time runs out.
Setup:
How to play:
For two players: Take turns drawing for each other. Keep track of how long it takes to guess each drawing. The fastest total time across all rounds wins.
Tip: Simple shapes and quick strokes beat fancy details. Nobody needs a Mona Lisa; they just need to guess a “tree” before the buzzer.
Players: 2
Goal: Avoid being the first to complete a triangle in your colour.
Setup:
How to play:
Tip: Think two moves ahead! A line that looks harmless now might corner you later. Better to nudge your opponent toward a triangle than fall into one yourself.
Players: 2+
Goal: Score the most points by making the best dice combinations.
Setup:
How to play:
Scoring examples:
Winning: When all players have filled all their scoring categories, add up your total points. The player with the highest score wins!
Tip: Sometimes it’s smarter to go for a “safe” category rather than chasing the dream of five of a kind, unless you’re feeling lucky!
15 all-time favourite pen & paper games printed on reusable stone paper.
This is a game for two players: the code maker and the code breaker.
Example:
Secret code =
Guess =
Feedback = one black dot (last green in the correct place) and three white dots (other colours correct but in wrong positions).
A number puzzle played on a 9×9 grid, divided into nine smaller 3×3 boxes. The goal is to fill every empty square with a number from 1 to 9.
Setup: Generate a puzzle using a Sudoku generator (desktop friendly version with levels or mobile friendly version without levels). Mark the starting numbers (the ones given at the start) by making them bold or using a different pen colour. You can wipe away any numbers you add if you make a mistake, but the starting numbers never change.
Rules:
How to play:
Winning: You win when the entire 9×9 grid is correctly filled according to the rules.
A two-player guessing game of strategy and luck. Each player has their own grid and secretly places five ships on it. Ships can be placed horizontally or vertically, but not diagonally, and they can’t overlap. Use one grid to record your own ships and another to track your guesses about your opponent’s fleet.
How to play:
Players: 2 (X and O)
Goal: Get three of your marks in a row — horizontally, vertically, or diagonally — before your opponent does.
A bigger, twistier version of the classic 3×3 Tic-Tac-Toe. Instead of one small grid, you play on nine mini-grids arranged in a giant 3×3 layout.
Players: 2 (X and O)
Goal: Win three mini-grids in a row (horizontally, vertically, or diagonally) on the large 3×3 “big board.”
Tip: Ultimate Tic-Tac-Toe is about thinking two steps ahead. Your move decides where your opponent plays next!
A classic word-guessing game for 2 or more players. One player thinks of a word, and the others try to guess it one letter at a time before the stick figure drawing is completed.
Setup
How to play
Winning
Tip: Agree before you start how many wrong guesses you’re allowed a.k.a. how many body parts you’re allowed to draw. Six body parts is the classic. This avoids heated debates when someone starts adding “bonus” details like eyelashes, shoelaces, or belly buttons.
Players: 2 (X and O)
Goal: Place your marks on the grid without breaking the “no touching” rule.
Setup: Decide who plays X and who plays O. X always starts.
How to play:
Tip: The trick is to block your opponent while leaving yourself room to play later.
Players: 2 (X and O)
Goal: Be the first to get four of your marks in a row: vertically, horizontally, or diagonally.
Setup: Decide who plays X and who plays O. X always starts.
How to play:
Tip: Think ahead: blocking your opponent can be just as important as creating your own line of four.
Players: 2 or more
Goal: Claim more boxes than your opponent by drawing the final side of each box.
Setup: Use the grid of dots on the sheet. Decide who goes first. Each player uses a different symbol or colour for marking their claimed boxes (like initials, X/O, or different coloured pens).
How to play:
Winning: Count your boxes. The player with the most wins.
Tip: Watch out for the “third side trap”: avoid drawing the third side of a box unless you have a plan. It usually gives your opponent the chance to close it and score!
Players: 2 (X and O)
Goal: Claim more squares than your opponent by completing them with your marks.
Setup: Decide who will be X and who will be O. X always starts.
How to play:
Winning: Count your claimed squares. The player with the most wins.
Tip: One move can sometimes create more than one square. Plan ahead and grab combos while blocking your opponent’s chances.
Players: 2+ (best with 4 or more)
Goal: Guess as many drawings as possible before time runs out.
Setup:
How to play:
For two players: Take turns drawing for each other. Keep track of how long it takes to guess each drawing. The fastest total time across all rounds wins.
Tip: Simple shapes and quick strokes beat fancy details. Nobody needs a Mona Lisa; they just need to guess a “tree” before the buzzer.
Players: 2
Goal: Avoid being the first to complete a triangle in your colour.
Setup:
How to play:
Tip: Think two moves ahead! A line that looks harmless now might corner you later. Better to nudge your opponent toward a triangle than fall into one yourself.
Players: 2+
Goal: Score the most points by making the best dice combinations.
Setup:
How to play:
Scoring examples:
Winning: When all players have filled all their scoring categories, add up your total points. The player with the highest score wins!
Tip: Sometimes it’s smarter to go for a “safe” category rather than chasing the dream of five of a kind, unless you’re feeling lucky!
Players: 2+ (best with 4 or more)
Goal: Be the team that unscrambles the most words before time runs out.
Setup:
How to play:
Winning: The team with the most correctly unscrambled words wins. If it’s a tie, the fastest team wins.
Tip: Short words can be sneakier than long ones. If you’re stuck, skip it and come back. Don’t burn the clock on a stubborn scramble.
Players: 2+
Goal: Be the first to mark off a complete row, column, or diagonal on your bingo card.
Setup:
How to play:
Tip: Switching between one die and two dice keeps the game balanced and lets you hit all numbers from 1 to 12.